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This instance will be upgraded to Heptapod 1.5.0 (GitLab 16.11.1) on 2024-05-13 at 12:30 UTC+2
Zandronum
Zandronum Stable
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3
Merged
112
Closed
4
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119
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Created date
Fixed a regression where bots were still able to move while frozen.
!119
· created
May 09, 2024
by
Adam Kaminski
bug
regression
Merged
Approved
0
updated
May 11, 2024
Medal/icon system overhaul and MEDALDEF special lump
!118
· created
May 05, 2024
by
Adam Kaminski
new feature
refactor / improvement
8
updated
May 12, 2024
The "SetCurrentGameMode" ACS function doesn't print the current level's name anymore when the game mode changes successfully.
!117
· created
Apr 30, 2024
by
Adam Kaminski
refactor / improvement
Merged
0
updated
May 05, 2024
The "maplist" CCMD now displays entries that can't be entered (i.e. too little or too many players) in darker text colors.
!116
· created
Apr 29, 2024
by
Adam Kaminski
refactor / improvement
Merged
1
updated
May 05, 2024
The next entry in the map rotation is now calculated upon entering a new level, instead of when the current level is being exited.
!115
· created
Apr 23, 2024
by
Adam Kaminski
refactor / improvement
Merged
2
updated
Apr 28, 2024
IP addresses ranging between 172.16.0.0 to 172.31.255.255 are now treated as LAN when determining which country an IP address originates from.
!114
· created
Apr 22, 2024
by
Adam Kaminski
refactor / improvement
Merged
0
updated
Apr 22, 2024
Fixed: the next level and countdown time didn't update on the scoreboard when the server used the "changemap" CCMD in the middle of an intermission.
!113
· created
Apr 22, 2024
by
Adam Kaminski
bug
Merged
0
updated
Apr 22, 2024
Fixed: a client didn't locally keep a name assigned to them by the server upon reconnecting to the server that executed the "map" CCMD.
!112
· created
Apr 21, 2024
by
Adam Kaminski
bug
Merged
Approved
3
updated
Apr 21, 2024
Minor fix and change with score icons for morphed player classes
!111
· created
Apr 19, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
Approved
0
updated
Apr 21, 2024
Fixed: retrieving a weapon's preferred skin in ACS would crash the game if the player had no weapon selected.
!110
· created
Apr 18, 2024
by
Adam Kaminski
critical / crash
Merged
0
updated
Apr 19, 2024
Fixed: Fraglimit changes wouldn't end the match properly if a player had more...
!109
· created
Apr 17, 2024
by
Ru5tK1ng
bug
Merged
Approved
9
updated
May 05, 2024
Fixed: Pain sounds weren't playing for morphed players when NOMORPHLIMITATIONS was set.
!108
· created
Apr 17, 2024
by
Ru5tK1ng
bug
Merged
Approved
2
updated
Apr 21, 2024
Add A_ClientsideACSExecute
!107
· created
Apr 15, 2024
by
StrikerTheHedgefox
new feature
Merged
25
updated
May 05, 2024
Voice chat menu option improvements
!106
· created
Apr 14, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
0
updated
Apr 14, 2024
Expose voice chat setting to launcher queries
!105
· created
Apr 14, 2024
by
Jan K
new feature
Merged
Approved
0
updated
Apr 14, 2024
Fixed startup warnings when loading a PK3 with nested WADs (addresses 4228).
!104
· created
Apr 13, 2024
by
Sean Baggaley
bug
Merged
Approved
0
updated
Apr 14, 2024
Fixed crashes when using voice chat with noise suppression
!103
· created
Apr 11, 2024
by
Adam Kaminski
backport
critical / crash
Merged
Approved
0
updated
Apr 14, 2024
Second attempt at fixing SPAWNSOURCESOUND.
!102
· created
Apr 11, 2024
by
Ru5tK1ng
bug
Merged
Approved
4
updated
Apr 21, 2024
New lmsspectatorsettings flag: "lms_spectatorvoicechat"
!101
· created
Apr 11, 2024
by
Adam Kaminski
new feature
Merged
Approved
0
updated
Apr 14, 2024
Fixed the color of a player row on the VoIP panel not being initialized properly, which sometimes caused the client to crash.
!100
· created
Apr 11, 2024
by
Adam Kaminski
bug
critical / crash
Merged
Approved
1
1
updated
Apr 14, 2024
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