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Zandronum
Zandronum Stable
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Created date
Fixed: when a player changed their color or colorset, it didn't immediately update the status bar correctly in online games.
!64
· created
Mar 16, 2024
by
Adam Kaminski
bug
Merged
0
updated
Mar 17, 2024
Fixed: A regression from a codebase update was introduced that caused +TOUCHY...
!65
· created
Mar 16, 2024
by
Ru5tK1ng
bug
Merged
0
updated
Mar 17, 2024
Fixed a regression where unescaped new line characters appeared between the "scored by" and "assisted by" messages when a player captured a flag or skull.
!66
· created
Mar 17, 2024
by
Adam Kaminski
bug
Merged
0
updated
Mar 17, 2024
The position of the weapon sprite while swaying now only updates at 35 Hz instead of at the refresh rate.
!67
· created
Mar 17, 2024
by
Adam Kaminski
refactor / improvement
Merged
0
updated
Mar 17, 2024
Fixed: a skin's death sound didn't get used if the player respawned before the death sound could play on the corpse.
!68
· created
Mar 17, 2024
by
Adam Kaminski
bug
Merged
Approved
4
updated
Mar 17, 2024
Fixed: a dummy player would be spawned behind if a morphed player dies and is forced to dead spectate in a gamemode with dead spectators.
!69
· created
Mar 19, 2024
by
Adam Kaminski
bug
Merged
Approved
0
updated
Mar 24, 2024
Fixed: a dummy sprite of the player's overridden skin appeared when they bursted into chunks after dying from ice.
!70
· created
Mar 19, 2024
by
Adam Kaminski
bug
Merged
Approved
0
updated
Mar 24, 2024
Fixed: actors that didn't need to respawn upon resetting the map didn't trigger GAMEEVENT_ACTOR_SPAWNED.
!71
· created
Mar 19, 2024
by
Adam Kaminski
bug
Merged
Approved
0
updated
Mar 24, 2024
Fixed: Shotgun starts could crash if the replacement wasn't a weapon...
!72
· created
Mar 19, 2024
by
Ru5tK1ng
bug
Merged
Approved
9
updated
Apr 07, 2024
Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807).
!73
· created
Mar 20, 2024
by
Ru5tK1ng
bug
Merged
Approved
5
updated
Mar 24, 2024
Fixed: Monsters in sectors marked with Damage_End (e1m8) weren't being removed...
!74
· created
Mar 21, 2024
by
Ru5tK1ng
bug
Merged
Approved
0
updated
Mar 24, 2024
Fixed: A player holding a hellstone could still cycle through their weapon tags (addresses 409).
!75
· created
Mar 22, 2024
by
Ru5tK1ng
bug
Merged
Approved
0
updated
Mar 24, 2024
Fix RGF_MISSILES not giving to missiles unless they had NOBLOCKMAP removed. (Alt version)
!76
· created
Mar 22, 2024
by
StrikerTheHedgefox
Merged
14
updated
May 05, 2024
New weapon sway/bob features
!78
· created
Mar 24, 2024
by
Adam Kaminski
new feature
Merged
0
updated
Mar 24, 2024
Fixed the free chasecam also being "locked" while the game was suspended or when the player was totally frozen.
!79
· created
Mar 25, 2024
by
Adam Kaminski
bug
Merged
Approved
4
updated
Mar 26, 2024
Fix gl_PrintStartupLog not being called when compiled without MSVC.
!80
· created
Mar 25, 2024
by
Moises Aguirre
bug
Merged
Approved
1
7
updated
Apr 07, 2024
Fix bot behavior while frozen.
!81
· created
Mar 26, 2024
by
Moises Aguirre
bug
Merged
Approved
3
updated
Apr 07, 2024
Some miscellaneous cleanup
!82
· created
Mar 28, 2024
by
Sean Baggaley
Merged
0
updated
Apr 01, 2024
Fixed: a player's override skin (i.e. their weapon's preferred skin or their skin set from ACS) wasn't used if it was explicitly set to "base".
!83
· created
Mar 29, 2024
by
Adam Kaminski
bug
Merged
0
updated
Mar 30, 2024
Fixed: ThingCountNameSector would count spectators that were present in the...
!84
· created
Mar 29, 2024
by
Ru5tK1ng
bug
Merged
Approved
0
updated
Mar 30, 2024
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