Skip to content
GitLab
Explore
Sign in
Register
Zandronum
Zandronum Stable
Merge requests
Open
2
Merged
31
Closed
0
All
33
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
The "SetCurrentGameMode" ACS function doesn't print the current level's name anymore when the game mode changes successfully.
!117
· created
Apr 30, 2024
by
Adam Kaminski
refactor / improvement
Merged
0
updated
May 05, 2024
The "maplist" CCMD now displays entries that can't be entered (i.e. too little or too many players) in darker text colors.
!116
· created
Apr 29, 2024
by
Adam Kaminski
refactor / improvement
Merged
1
updated
May 05, 2024
The next entry in the map rotation is now calculated upon entering a new level, instead of when the current level is being exited.
!115
· created
Apr 23, 2024
by
Adam Kaminski
refactor / improvement
Merged
2
updated
Apr 28, 2024
IP addresses ranging between 172.16.0.0 to 172.31.255.255 are now treated as LAN when determining which country an IP address originates from.
!114
· created
Apr 22, 2024
by
Adam Kaminski
refactor / improvement
Merged
0
updated
Apr 22, 2024
Minor fix and change with score icons for morphed player classes
!111
· created
Apr 19, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
Approved
0
updated
Apr 21, 2024
Voice chat menu option improvements
!106
· created
Apr 14, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
0
updated
Apr 14, 2024
Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200).
!92
· created
Apr 07, 2024
by
Trillster
bug
refactor / improvement
Merged
Approved
0
updated
Apr 07, 2024
Added an arbitrary cap limit to the player's z-delta when applying motion sway to their weapon sprite.
!91
· created
Apr 06, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
0
updated
Apr 07, 2024
Revise GAMEEVENT_ACTOR_ARMORDAMAGED.
!90
· created
Apr 06, 2024
by
StrikerTheHedgefox
refactor / improvement
Merged
Approved
8
updated
Apr 07, 2024
New, improved mini flag icons on the HUD and scoreboard
!86
· created
Apr 01, 2024
by
Adam Kaminski
refactor / improvement
Merged
0
updated
Apr 01, 2024
Fixed: Numerous Heretic/Hexen actors and code pointers were sending invalid...
!45
· created
Mar 09, 2024
by
Ru5tK1ng
refactor / improvement
Merged
14
updated
Mar 24, 2024
Free chasecam improvements and fixes
!47
· created
Mar 10, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
Approved
10
updated
Mar 24, 2024
The position of the weapon sprite while swaying now only updates at 35 Hz instead of at the refresh rate.
!67
· created
Mar 17, 2024
by
Adam Kaminski
refactor / improvement
Merged
0
updated
Mar 17, 2024
Fixes and improvements into how serverinfo CVars are saved and archived
!58
· created
Mar 14, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
1
updated
Mar 17, 2024
The first argument of GAMEEVENT_ACTOR_SPAWNED is now true for any actors spawned by RandomSpawners that were spawned when the level loaded.
!53
· created
Mar 12, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
4
updated
Mar 17, 2024
Renamed constants used by the ACS function "GetPlayerSkin"
!62
· created
Mar 16, 2024
by
Adam Kaminski
refactor / improvement
Merged
0
updated
Mar 16, 2024
Fixed: Hexen effects were causing MissileExplode warnings due to not having...
!51
· created
Mar 11, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
0
updated
Mar 11, 2024
Fixed: A_SkullPop would keep the old body as the activator of the player's...
!30
· created
Feb 25, 2024
by
Ru5tK1ng
bug
refactor / improvement
Merged
Approved
15
updated
Mar 10, 2024
ACS functions: "SetPlayerSkin" and "GetPlayerSkin"
!33
· created
Feb 25, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
Approved
3
updated
Mar 07, 2024
Maps that have team spawns but no deathmatch spawns should load and spawn the...
!42
· created
Mar 04, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
0
updated
Mar 05, 2024
Prev
1
2
Next