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Created date
Fixed a regression where bots were still able to move while frozen.
!119
· created
May 09, 2024
by
Adam Kaminski
bug
regression
Merged
Approved
0
updated
May 11, 2024
Fixed: the next level and countdown time didn't update on the scoreboard when the server used the "changemap" CCMD in the middle of an intermission.
!113
· created
Apr 22, 2024
by
Adam Kaminski
bug
Merged
0
updated
Apr 22, 2024
Fixed: a client didn't locally keep a name assigned to them by the server upon reconnecting to the server that executed the "map" CCMD.
!112
· created
Apr 21, 2024
by
Adam Kaminski
bug
Merged
Approved
3
updated
Apr 21, 2024
Minor fix and change with score icons for morphed player classes
!111
· created
Apr 19, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
Approved
0
updated
Apr 21, 2024
Fixed: Fraglimit changes wouldn't end the match properly if a player had more...
!109
· created
Apr 17, 2024
by
Ru5tK1ng
bug
Merged
Approved
9
updated
May 05, 2024
Fixed: Pain sounds weren't playing for morphed players when NOMORPHLIMITATIONS was set.
!108
· created
Apr 17, 2024
by
Ru5tK1ng
bug
Merged
Approved
2
updated
Apr 21, 2024
Fixed startup warnings when loading a PK3 with nested WADs (addresses 4228).
!104
· created
Apr 13, 2024
by
Sean Baggaley
bug
Merged
Approved
0
updated
Apr 14, 2024
Second attempt at fixing SPAWNSOURCESOUND.
!102
· created
Apr 11, 2024
by
Ru5tK1ng
bug
Merged
Approved
4
updated
Apr 21, 2024
Fixed the color of a player row on the VoIP panel not being initialized properly, which sometimes caused the client to crash.
!100
· created
Apr 11, 2024
by
Adam Kaminski
bug
critical / crash
Merged
Approved
1
1
updated
Apr 14, 2024
Draft: Fixed: Unloading Clientside scripts would crash out the clients online (addresses 2147).
!99
· created
Apr 10, 2024
by
Ru5tK1ng
bug
critical / crash
4
updated
May 19, 2024
Fixed: Spectators weren't able to use turn180 after connecting to a server or...
!98
· created
Apr 10, 2024
by
Ru5tK1ng
bug
Merged
Approved
0
updated
Apr 14, 2024
Fixed: SpawnSpot functions would still spawn things at a spot that had been...
!97
· created
Apr 10, 2024
by
Ru5tK1ng
bug
Merged
Approved
0
updated
Apr 14, 2024
Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200).
!92
· created
Apr 07, 2024
by
Trillster
bug
refactor / improvement
Merged
Approved
0
updated
Apr 07, 2024
Fixed a regression in P_PlaySpawnSound
!89
· created
Apr 05, 2024
by
Ru5tK1ng
bug
regression
Merged
Approved
1
updated
Apr 14, 2024
PLAYER_ShouldForceBaseSkin now uses the correct flagset to check for MF4_NOSKIN.
!85
· created
Mar 30, 2024
by
Adam Kaminski
bug
Merged
0
updated
Mar 30, 2024
Fixed: ThingCountNameSector would count spectators that were present in the...
!84
· created
Mar 29, 2024
by
Ru5tK1ng
bug
Merged
Approved
0
updated
Mar 30, 2024
Fixed: a player's override skin (i.e. their weapon's preferred skin or their skin set from ACS) wasn't used if it was explicitly set to "base".
!83
· created
Mar 29, 2024
by
Adam Kaminski
bug
Merged
0
updated
Mar 30, 2024
Fix bot behavior while frozen.
!81
· created
Mar 26, 2024
by
Moises Aguirre
bug
Merged
Approved
3
updated
Apr 07, 2024
Fix gl_PrintStartupLog not being called when compiled without MSVC.
!80
· created
Mar 25, 2024
by
Moises Aguirre
bug
Merged
Approved
1
7
updated
Apr 07, 2024
Fixed the free chasecam also being "locked" while the game was suspended or when the player was totally frozen.
!79
· created
Mar 25, 2024
by
Adam Kaminski
bug
Merged
Approved
4
updated
Mar 26, 2024
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